» Archive of 'Nov, 2008'

2008 Thanksgiving Game News In Review

You need to log in to comment.

News - National Media watchdog group’s Year in Review summarized

Here’s the summary of the 2008 Year In Review:

The changing face of video games, the changing demographic of video gamers

The review cites the trend towards more family friendly games as a positive step forward. Today’s video games are seen as less “violent” and more “family entertainment”, with special recognition given to the Nintendo Wii, Guitar Hero and Rock Band for their ability to provide wholesome entertainment accessible by the entire family.

Another factor in mainstream acceptance of video games is demographic change: gamers have grown up, married and started families of their own, with video games a staple of their household. More frequently American households have perceived video games as “a fun way to interact with other family members.” Reports that 65% of 25-34 year old women play games motivate the industry to develop games oriented towards women.

Also important is the big three console developers’ attempts to turn their systems into media hubs: both the PS3 and Xbox 360 are capable of downloading movies, two of them include capabilities to play high-definition films, and all three have access to the internet. The article fails to specify, however, that the PS3 is the only console that comes with a built-in high-def player; the Xbox 360’s HD-DVD player was sold separately as an add on to the system, and has since been discontinued. Finally, the inclusion of parental locks in the systems (”V-Chips” for video games, as they refer to it) are praised as well.

The article, however, does pay special attention to M-rated games. While acknowledging their “complex story lines, intricately crafted worlds and compelling characters”, NIMH is very stern when discussing their “shocking images and amoral themes.” Their analysis of the news media’s coverage of these games was surprising, as social conditions are not normally brought up in watchdog groups. They’ve gone on record comparing to “the same exhaustive excitement as the release of a blockbuster Hollywood sequel,” where news giants such as CNN and the New York Times providing coverage and reviews. Financial analysts paid close attention to the stocks of M-rated game publishers during the release of AAA titles as well.

The industry combating common trends

Video games were also praised more for selling software designed to tackle obesity, noting that all types of community centers “continue to make news by supplementing their programs to help kids stay slim and active with video games such as Dance, Dance Revolution. The Nintendo Wii was also given praise for Wii Fit, which has already sold more than 8.7 million units. The insurance provider Allstate is considering a plan to promote health and safety through video games.

As noted in the report card summary earlier, only 20% of kids were successful at purchasing M-rated games, as reported by the Federal Trade Commission, and suggested “young video game buyers now have more difficulty buying M-rated games than they do purchasing tickets to R-rated movies…” Retail stores that were most successful at stopping kids from buying M-rated games include GameStop, Wal-Mart, and Best Buy, which got the 20% and under mark.

The ESRB has also stepped up its efforts to educate and reach out to parents. In-store Public Service Announcements run in Wal-Mart, Best Buy, Target and Blockbusters around the country as well as major radio networks. A ratings campaign also distributed copies of its “Parent’s Guide to Video Games, Parental Controls and Online Safety” to all 26,000 American PTA chapters. The recent addition of ratings summaries on the ESRB’s web-site were also noted. NIMF has also mentioned partnering with the ESRB, which might have some influence on their praise of these improvements as a “quantum leap” for parents.

Microsoft was also praised for launching into the second year of its own public service campaign to provide parents with the appropriate tools to judge video games, which NIMF also provides support for.

Any complaints? Plenty

The article bears a heavy hand towards the next generation of handhelds, using the iPhone as one particular example, enabling children to download and purchase games without the parents’ knowledge. Other features of new cell-phones and mobile media devices have caused further issues. As the report cites, “Experts in these [South Korea and Japan] and other countries have begun to catalog a litany of issues that seem to be linked to a population of young people with access to video games and other media anywhere, anytime.”

Consoles suffer from similar circumstances, the review reports. The issue behind the controversially named “Beer Pong”, now referred to as Pong Toss, on the Wii saw a huge backlash from parents for “promoting irresponsible drinking” despite the game’s E rating. Downloadable games are hard for parents to monitor, and many sights lack age restrictions and may offer unrated games.

MMORPGs were cited for “put[ing] users in unpredictable social environments”, citing “anecdotal reports of extreme psychological trauma for players who become too involved in the virtual world.” Due to these consoles’ internet connectivity, attention was also paid to their ability to access social networking sites like MySpace and Facebook, and warned of the social perils that can surface there as well. Video game addiction was another topic discussed: more experts see compulsive gaming as real as gambling addictions or substance abuse, but acknowledges that the American Psychiatric Association has not determined for itself whether video game addiction should be included in the list of official mental disorders.

While the review cites many advances made by the game industry, the outcomes of these efforts are unseen, and NIMH remains “cautiously optimistic” for the future.

So what do they recommend for families?

Recommended games for children under 17:

Games not recommended for those under the age of 17:

Share/Save/Bookmark

Posted in Daily Gamer
Tags: , , , ,

FunCom Cuts USA Staff, Age of Conan in Danger?

You need to log in to comment.

According to Examiner.com in San Francisco…

Funcom, whose recently released MMORPG Age of Conan has struggled after bursting

Age of Conan

Age of Conan

out of the gate with 700k in sales, has confirmed staffing cuts in the US. While no official numbers have been given, the rumor is that up to 70% of the US jobs have been axed.

While there have been no official announcements on Age of Conan’s future, they have already been forced to merge servers, and last month producer and game director Gaute Godager left the company.

Coming on the heels of NCSoft’s announcement that they are closing the doors on Tabula Rasa, their science-fiction themed MMORPG, this doesn’t spell good news for the MMO industry. Will Age of Conan follow Tabula Rasa into the MMO graveyard? It wouldn’t be a great surprise to hear of its untimely death sometime next year.

Share/Save/Bookmark

Posted in Daily Gamer
Tags: , ,

MMO Tabula Rasa Closes Its Doors

You need to log in to comment.

While Richard Garriott was fulfilling a lifelong dream of going into space, his latest MMO project, Tabula Rasa, was sinking further and further into the MMO graveyard. And now, barely a year since its release, Tabula Rasa is officially closing its doors.

 This is a sad note for anyone hoping for some type of innovation in MMO’s that have become increasingly stale over the last few years. While Tabula Rasa failed to capture that compelling spark that beckons us back to good MMO’s, it did have some neat features. First and foremost among these was the not-another-fantasy-MMO feature. It also had bases that would sometimes be captured by (non-player) enemies and a killing spree bonus that gave you more experience the more enemies you killed in a short span of time.

More on this news from the SF Examiner - http://www.examiner.com/x-544-Games-Examiner~y2008m11d24-MMO-Tabula-Rasa-closes-its-doors

Share/Save/Bookmark

Posted in Daily Gamer
Tags: ,

Online Game Payment By Mid 2009

You need to log in to comment.

Available Now At Target

Available Now At Target

Malaysia-based MOL AccessPortal, an online payment service provider for games, content and services in Asia, plans to expand its market share in the online games payment sector to 80 percent by June 2009.

 

Presently, the company holds a 70 percent market share. MOL AccessPortal plans to achieve that with the help of its newly-launched MOL Zone, a mobile payment option which incorporates six mobile applications: Mobile Payments, Mobile Shopping, Mobile Downloads, Mobile Games, Mobile Videos and Mobile News. As part of its expansion plans, MOL AccessPortal is to distribute MOL Zone across its 15,000 physical payment channels in Malaysia and 500,000 payment channels worldwide. Apart from MOL Zone, MOL AccessPortal’s payment products include MOLePoints, an online micropayment system for content and services; MOLeTopUp, an electronic prepaid distribution infrastructure; MOL Freedom, a multi-application prepaid payment card; Gameshive, an online game payment aggregator; MOL Wings, a payment aggregator for wired and wireless internet service providers and MOL Safepay, an escrow-based payment system for micro-merchants.
MOL AccessPortal has a network of over 540,000 physical and virtual payment channels across more than 75 countries worldwide and processes over 4,500,000 transactions per month with a volume of more than USD 200 million a year.

Share/Save/Bookmark

Posted in Daily Gamer
Tags: ,

GM Drops Endorsement Deal With Tiger Woods

You need to log in to comment.

According to Adage today - GM drops endorsement to deal with legendary golfer Tiger Woods, citing the difficult economy as well as Mr. Woods’ desire for more family time as he and his wife prepare for the birth of their second child.

It would be interesting to see him represent a Japanese automaker or someone like Lexus.  Would you agree?

Share/Save/Bookmark

Posted in Daily Gamer
Tags: ,
Top of page | Subscribe to new Entries (RSS) | Subscribe to Comments (RSS)